PreAlpha 2.1
Delirium » Devlog
PreAlpha 2.1
This Update brings some greatly needed polish and extra content to the battles and other features from the prior update.
Additions:
- Random amount of enemies now spawn in expeditions
- You can now escape enemies wothout them folliwing you
- During battles the throw is now done using quadratic interpolation to really be a throw.
- During battle the protagonist is running and the movement is looking way smoother now
- The player now has to wait for the protagonist to move on the grid before changing to another position
- Enemies on the expedition map now flip their sprites according to the direction they're headed
- By switching to the outside view of the house the player can nowmove around freely
- The fence outside of the house now has collision
- The flowers now got proper names instead of just the corresponding color + flower
- The book of illnesses is now actually written and ready
- Added myst to the first expedition
- The player is now running during expeditions
- Changed the position and texture of the return button on the shelf scene
- Optiont avoid incoming atacks by kneeling
- Changed the Background in the orders/letters menu
- You can now reject any order, if you don't wanna do it
- Sleeping now has effects on exhaustion
- After sleep the daylight gets now displayed correctly -> if you slept from 16 to 20 it will have gotten darker
- If you throw an object from a closer distance than possible, the damage from the object gets multiplied with a multiplier -> one grid closer x1.5 -> two grids closer x2.0
- You can only go on expeditions if you're not exhausted
- You can now only go to sleep if you're over 1/5 (20) exhausted
- The camera fixes itself to the protagpnist after the battle
Bugfixes:
- When winning a battle you get set back to the correct expedition
- Fixed a bug where there was a green clover displayed on the page with the brown clover
- Fixed an issue where when throwing an item at an enemy the amount would be changed on the wrong one
- Fixed the page value on the orders
- You can now click onn the end sleep button and aren't jailed inside of it
- Fixed a major issue where a completed order wouldn't get deleted or cause an error while trying to
- Fixed an issue where the graphic displaying teh wheater time would glitch out on a new day
- Fixed an issue of the enemies randomly moving way too fast
Changes:
- The Protagonist doesn't move directly to any highlighted objects anymore, it didn't look good and caused many problems, you can now only move by pointing with the mouse
- Other menues get closed if you're opening one, this is done so they don't overflow the screen
- The Time now goes from 12pm to 1am, not from 11pm to 0am
- Optimizations to file size ~300MB to ~210MB
Next Update ~25.12.2021:
The next update will bring things such as two completely random books:
- A crititcal view on Miasma
- The endless search for a scapegoat
Other things I'm trying to get done till then:
- More Attacks for enemies and special ones for each one
- A shop either coming by the house or in the town, where you can either buy new books (guides for enemies, other)
- a tutorial
- more effects and indicators during battle and brewing
- greater improvements to file size
- a 3rd expedition in sandy conditions
- changes to the way you get water and bottles
- mental health meter of the protagonist
Files
Delirium_linux.zip 204 MB
Dec 05, 2021
Delirium_mac.zip 218 MB
Dec 05, 2021
Delirium_win.zip 204 MB
Dec 05, 2021
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Delirium
Cover up the murder of the doctor who killed your mother
More posts
- PreAlpha 3.0, Big UpdateDec 27, 2021
- PreAlpha 2.0Nov 22, 2021
- Pre-alpha 1.1 - polishingNov 07, 2021
- Hotfixes 04.11.21Nov 04, 2021
- Minor Day One HotfixesNov 01, 2021
- Delirium Alpha 0.1 releaseNov 01, 2021
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